Reference
Move Glossary
Every move in the game, grouped by the position you use it from. Most have to be unlocked with move points, but a handful are taught to you by specific people, and some you start with. The description on each move is the same text the game shows on the card. New to the sport? Start here.
Move types
- ATK36Scores. Takedowns, sweeps and passes are all attacks.
- TRN31Moves you somewhere better without scoring.
- SUB22Ends the match if it lands.
- DEF4Gets you out, or keeps you where you are.
30 moves score, worth 2, 3, 4 points.
56 of the 92 moves can be upgraded. The filled dot is where a move starts when you unlock it, and each ring after it is an upgrade you buy with move points, up to legendary. One dot means the move doesn't upgrade. Upgrading raises the odds, not the points.
How moves are unlocked
- Start31You start with it.
- Move points47Bought with move points, rolled at random from that position's locked moves.
- Gym leader4Taught for clearing a badge gym.
- Ashi Academy5Taught for beating a fighter on the Ashi Academy ladder.
- Class3Taught by Coach Herb at the end of a class course.
- Secret1One person in the world teaches it, and nothing else does.
- Belt2Unlocks on belt alone.
The 18 leg entanglement moves also need a purple belt on top of however you unlocked them. That applies to the opponent too.
Standing
Standing
10 movesBoth fighters on their feet
5/10 controlArm DragArm drag to get behind your opponent to turtleATK+350%Epic, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Epic · start | 50% |
| Legendary | 57% |
Arm drag to get behind your opponent to turtle
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Wrestling stat.
Flying TriangleLeap up and lock a triangle choke from standing, high riskSUB20%Epic, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Epic | 20% | 40% |
Leap up and lock a triangle choke from standing, high risk
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Footsweep SnapdownSweep the foot while snapping down for a devastating front headlock entryTRN48%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 48% |
| Epic | 60% |
Sweep the foot while snapping down for a devastating front headlock entry
Strong vs
- Double Leg Takedown+15%
the shot puts every pound on one lead foot.
Weak vs
- Pull Guard−15%
the footsweep needs a planted standing base.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Wrestling stat.
Knee TapHit a knee tap to take them downATK+250%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 50% |
Hit a knee tap to take them down
Strong vs
- Pull Guard+15%
the pulling leg is planted and within reach.
- Pull Guard to Single Leg X+15%
the pulling leg is planted and within reach.
Weak vs
- Hip Throw−15%
the tap steps in close and offers up the hips.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Wrestling stat.
Pull GuardSit down and pull opponent into your guardTRN50%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 50% |
| Rare | 60% |
Sit down and pull opponent into your guard
Strong vs
- Footsweep Snapdown+15%
the footsweep needs a planted standing base.
- Snapdown+15%
the snapdown needs a standing frame to break down.
Weak vs
- Double Leg Takedown−15%
the pull is late and the hips have not landed.
- Knee Tap−15%
the pulling leg is planted and within reach.
- Single Leg−15%
the pull is mid-sit-down with a leg still loaded.
How you get it
You start with it.
Rolls against your Guard stat.
Pull Guard to Single Leg XSit straight to single leg X, and failing leaves you standingTRN50%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 50% |
Sit straight to single leg X, and failing leaves you standing
Weak vs
- Double Leg Takedown−15%
the pull is late and the hips have not landed.
- Knee Tap−15%
the pulling leg is planted and within reach.
- Single Leg−15%
the pull is mid-sit-down with a leg still loaded.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Single LegShoot for a single leg takedownATK+240%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 40% |
| Rare | 50% |
Shoot for a single leg takedown
Strong vs
- Pull Guard+15%
the pull is mid-sit-down with a leg still loaded.
- Pull Guard to Single Leg X+15%
the pull is mid-sit-down with a leg still loaded.
How you get it
You start with it.
Rolls against your Wrestling stat.
SnapdownSnap your opponent's head down to front headlockTRN40%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 40% |
| Rare | 50% |
Snap your opponent's head down to front headlock
Strong vs
- Double Leg Takedown+15%
the shot drops the head low and forward.
Weak vs
- Pull Guard−15%
the snapdown needs a standing frame to break down.
How you get it
You start with it.
Rolls against your Wrestling stat.
Hip ThrowHit a big underhook hip throwATK+340%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 40% |
| Epic | 48% |
Hit a big underhook hip throw
Strong vs
- Knee Tap+15%
the tap steps in close and offers up the hips.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Wrestling stat.
Double Leg TakedownShoot for a double leg takedownATK+250%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 50% |
| Epic | 58% |
Shoot for a double leg takedown
Strong vs
- Pull Guard+15%
the pull is late and the hips have not landed.
- Pull Guard to Single Leg X+15%
the pull is late and the hips have not landed.
Weak vs
- Footsweep Snapdown−15%
the shot puts every pound on one lead foot.
- Snapdown−15%
the shot drops the head low and forward.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Wrestling stat.
Guard
Passing Guard
Top6 movesYou're in your opponent's closed guard
6/10 controlBody Lock PassClasp the hips chest to chest and walk them down, killing sweeps and leg entriesATK+342%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 42% |
| Epic | 50% |
Clasp the hips chest to chest and walk them down, killing sweeps and leg entries
Strong vs
- Berimbolo+15%
the lock leaves no space to invert into.
- Stand Up+15%
the lock already owns the hips the stand needs.
Weak vs
- Shoulder Crunch Butterfly Sweep−15%
the clasped arms leave no hand free to post.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Passing stat.
Double Under PassGet double unders and look to stack opponentATK+340%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 40% |
| Rare | 44% |
Get double unders and look to stack opponent
Strong vs
- Triangle Chokeauto
stacking removes the angle both triangles need.
How you get it
You start with it.
Rolls against your Passing stat.
Fall Back to Single Leg XVoluntarily fall back and enter single leg X, giving up 2 pointsTRN75%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 75% |
Voluntarily fall back and enter single leg X, giving up 2 points
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Guard stat.
Force Half GuardForce opponent into chest to chest half guardTRN60%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 60% |
Force opponent into chest to chest half guard
Strong vs
- Hip Bump Sweep+15%
the hip bump needs room to sit up into.
Weak vs
- Guard Arm Drag−15%
the chest to chest drive commits an arm forward.
How you get it
You start with it.
Rolls against your Passing stat.
Knee SlicePerform a knee cut pass to side controlATK+345%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 45% |
| Epic | 53% |
Perform a knee cut pass to side control
Strong vs
- Tripod Sweep+15%
the sweep needs an angle the slice is already under.
Weak vs
- Triangle Choke−15%
the cut feeds an arm across and the head follows.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Passing stat.
Torreando PassPass outside the opponent's guard using j-point and north south passingATK+340%Rare, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Rare · start | 40% |
| Epic | 50% |
| Legendary | 57% |
Pass outside the opponent's guard using j-point and north south passing
Strong vs
- Shoulder Crunch Butterfly Sweep+15%
the crunch sweep commits to one spot.
Weak vs
- Armbar−15%
the passer's lead arm is already inside the armbar.
- Heist & Snapdownauto
the passer is reaching forward, head low.
How you get it
Taught when you clear the Beach gym, both leaders beaten.
Rolls against your Passing stat.
Playing Guard
Bottom10 movesYou have your opponent in your closed guard
5/10 controlArmbarAttack the armbar from guardSUB25%Rare, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Rare | 25% | 45% |
Attack the armbar from guard
Strong vs
- Torreando Pass+15%
the passer's lead arm is already inside the armbar.
How you get it
You start with it.
Rolls against your Submissions stat.
BerimboloInvert under your opponent and spin through to take the backATK+430%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 30% |
Invert under your opponent and spin through to take the back
Weak vs
- Body Lock Pass−15%
the lock leaves no space to invert into.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Guard stat.
False ReapHit a False Reap to enter saddleATK50%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 50% |
Hit a False Reap to enter saddle
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Guard Arm DragDrag the arm across and slide behind your opponent to top turtleATK60%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 60% |
Drag the arm across and slide behind your opponent to top turtle
Strong vs
- Force Half Guard+15%
the chest to chest drive commits an arm forward.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Guard stat.
Heist & SnapdownHeist up and snap your opponent down to front headlockTRN50%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 50% |
| Epic | 59% |
Heist up and snap your opponent down to front headlock
Strong vs
- Torreando Passauto
the passer is reaching forward, head low.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Guard stat.
Shoulder Crunch Butterfly SweepCrunch the shoulder and elevate with butterfly hooks to land in mountATK+445%Epic, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Epic · start | 45% |
| Legendary | 53% |
Crunch the shoulder and elevate with butterfly hooks to land in mount
Strong vs
- Body Lock Pass+15%
the clasped arms leave no hand free to post.
Weak vs
- Torreando Pass−15%
the crunch sweep commits to one spot.
How you get it
Taught when you clear the Dark gym, both leaders beaten.
Rolls against your Guard stat.
Stand UpCreate distance and stand back upTRN50%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 50% |
Create distance and stand back up
Weak vs
- Body Lock Pass−15%
the lock already owns the hips the stand needs.
How you get it
You start with it.
Rolls against your Cardio stat.
Hip Bump SweepHit a hip bump sweep to get to mountATK+438%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 38% |
Hit a hip bump sweep to get to mount
Weak vs
- Force Half Guard−15%
the hip bump needs room to sit up into.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Guard stat.
Triangle ChokeLock up a triangle choke from guardSUB27%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 27% | 35% |
| Epic | 30% | 45% |
Lock up a triangle choke from guard
Strong vs
- Knee Slice+15%
the cut feeds an arm across and the head follows.
Weak vs
- Double Under Passauto
stacking removes the angle both triangles need.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Tripod SweepGrab one ankle, block the second ankle with your foot, and knock your opponent down with your second foot. Come up on top.ATK+235%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 35% |
| Rare | 42% |
Grab one ankle, block the second ankle with your foot, and knock your opponent down with your second foot. Come up on top.
Weak vs
- Knee Slice−15%
the sweep needs an angle the slice is already under.
How you get it
You start with it.
Rolls against your Guard stat.
Half Guard
Half Guard (Top)
Top6 movesPassing through half guard
6/10 controlBackstep to SaddleBackstep to enter saddleTRN50%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 50% |
Backstep to enter saddle
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
KimuraAttack the kimura from half guardSUB30%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 30% | 30% |
| Epic | 35% | 40% |
Attack the kimura from half guard
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Leg Weave PassWeave your arm between your opponent's legs to collapse their knee shield and pass to side controlATK+345%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 45% |
Weave your arm between your opponent's legs to collapse their knee shield and pass to side control
How you get it
Taught by Coach Herb at the end of Fundamentals (Passing), a 3-class course.
Rolls against your Passing stat.
Crossface & Pressure PassDrive the crossface and pressure pass to side controlATK+345%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 45% |
| Epic | 53% |
Drive the crossface and pressure pass to side control
Strong vs
- Enter Saddle+15%
the shoulders are pinned before the turn in.
- Enter Single Leg X+15%
the shoulders are pinned before the entry.
Weak vs
- Choi Bar−15%
the crossface passer has an arm posted and committed.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Passing stat.
Pummel Leg Out to PassPummel your leg free and pass to side controlATK+340%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 40% |
Pummel your leg free and pass to side control
How you get it
You start with it.
Rolls against your Passing stat.
Force Front HeadlockForce opponent into the front headlock from top half guardTRN55%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 55% |
Force opponent into the front headlock from top half guard
Strong vs
- Underhook Sweep+15%
the sweep drives the head down into range.
How you get it
You start with it.
Rolls against your Wrestling stat.
Half Guard (Bottom)
Bottom6 movesHolding on in half guard
4/10 controlChoi BarAttack the far arm with an armbar by throwing your leg over and breaking your opponents postureSUB30%Epic, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Epic | 30% | 45% |
Attack the far arm with an armbar by throwing your leg over and breaking your opponents posture
Strong vs
- Crossface & Pressure Pass+15%
the crossface passer has an arm posted and committed.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Enter SaddleInvert and elevate opponent to enter saddleATK50%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 50% |
Invert and elevate opponent to enter saddle
Weak vs
- Crossface & Pressure Pass−15%
the shoulders are pinned before the turn in.
How you get it
Taught outright for beating Hana at Ashi Academy. No move point.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Guard stat.
Enter Single Leg XDive under the legs and enter single leg XATK45%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 45% |
| Epic | 55% |
Dive under the legs and enter single leg X
Weak vs
- Crossface & Pressure Pass−15%
the shoulders are pinned before the entry.
How you get it
Taught outright for beating Marco at Ashi Academy. No move point.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Guard stat.
Octopus Guard SweepSweep your opponent using the Octopus GuardATK+240%Epic, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Epic · start | 40% |
| Legendary | 55% |
Sweep your opponent using the Octopus Guard
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Guard stat.
Recover Open GuardShrimp and recover to open guardTRN55%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 55% |
Shrimp and recover to open guard
How you get it
You start with it.
Rolls against your Escapes stat.
Underhook SweepGet the underhook and use the dogfight to sweep opponentATK+243%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 43% |
| Epic | 52% |
Get the underhook and use the dogfight to sweep opponent
Weak vs
- Force Front Headlock−15%
the sweep drives the head down into range.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Guard stat.
Side Control
Side Control
Top5 movesDominant side control position
8/10 controlKimuraAttack the far arm with a kimuraSUB35%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 35% | 35% |
| Epic | 42% | 40% |
Attack the far arm with a kimura
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Use Knee on Belly to MountEstablish knee on belly and safely transition to mountATK+443%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 43% |
| Epic | 50% |
Establish knee on belly and safely transition to mount
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Passing stat.
North-South ChokeSpin to north-south and dig the choke under the chinSUB30%Rare, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Rare | 30% | 35% |
Spin to north-south and dig the choke under the chin
How you get it
You start with it.
Rolls against your Submissions stat.
Expose the Back & get HooksForce your opponent onto their side and take the backATK+440%Epic, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Epic · start | 40% |
| Legendary | 48% |
Force your opponent onto their side and take the back
Strong vs
- Turtle Up+15%
turtling opens the back on the way.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Passing stat.
Throw Leg Over to MountThrow your leg over aggressively and enter mountATK+435%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 35% |
Throw your leg over aggressively and enter mount
How you get it
You start with it.
Rolls against your Passing stat.
Side Control (Bottom)
Bottom4 movesPinned in side control
2/10 controlBuggy ChokeTroll your opponent by locking up a buggy choke from bottom side controlSUB30%Epic, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Epic | 30% | 40% |
Troll your opponent by locking up a buggy choke from bottom side control
How you get it
Taught when you clear the Pink gym, both leaders beaten.
Rolls against your Submissions stat.
Hip Escape to GuardShrimp out and recover guardTRN45%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 45% |
| Rare | 55% |
Shrimp out and recover guard
How you get it
You start with it.
Rolls against your Escapes stat.
Frame & StallFrame up and prevent advancementDEF68%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 68% |
| Rare | 78% |
Frame up and prevent advancement
How you get it
You start with it.
Rolls against your Cardio stat.
Turtle UpBridge explosively and turn away from opponent to turtle upTRN58%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 58% |
| Epic | 65% |
Bridge explosively and turn away from opponent to turtle up
Weak vs
- Expose the Back & get Hooks−15%
turtling opens the back on the way.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Strength stat.
Mount
Full Mount
Top5 movesMounted on your opponent
9/10 controlS-Mount ArmbarIsolate the arm and go for armbarSUB33%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 33% | 40% |
| Epic | 41% | 50% |
Isolate the arm and go for armbar
Strong vs
- Kipping Escape to Single Leg X+15%
the kip frames with a straight arm across the body.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Head & Arm ChokeAttack the head and arm choke (arm triangle) from mountSUB28%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 28% | 40% |
| Epic | 43% | 50% |
Attack the head and arm choke (arm triangle) from mount
How you get it
You start with it.
Rolls against your Submissions stat.
Apply Pressure & Maintain PositionApply heavy pressure and maintain mount positionDEF60%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 60% |
| Rare | 73% |
Apply heavy pressure and maintain mount position
How you get it
You start with it.
Rolls against your Passing stat.
Mothers MilkSmother opponent from mountSUB40%Epic, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Epic | 40% | 35% |
Smother opponent from mount
Strong vs
- Kipping Escape to Single Leg X+15%
the kip turns the head and leaves the neck open.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Gift Wrap Back TakeForce a gift wrap and take the backATK+448%Epic, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Epic · start | 48% |
| Legendary | 54% |
Force a gift wrap and take the back
Strong vs
- Elbow Escape to Half Guard+15%
the escape leaves the far arm across the body.
- Trap & Roll (Upa)+15%
the bridging arm is exposed for the whole upa.
Weak vs
- Kipping Escape to Single Leg X−15%
the gift wrap needs a moment to seat.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Passing stat.
Mounted (Bottom)
Bottom4 movesTrapped under mount
1/10 controlElbow Escape to Half GuardFrame and slide to half guardTRN43%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 43% |
| Rare | 50% |
Frame and slide to half guard
Weak vs
- Gift Wrap Back Take−15%
the escape leaves the far arm across the body.
How you get it
You start with it.
Rolls against your Escapes stat.
Kipping Escape to Single Leg XKip the hips out from under mount and entangle a leg into single leg XATK48%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 48% |
Kip the hips out from under mount and entangle a leg into single leg X
Strong vs
- Gift Wrap Back Take+15%
the gift wrap needs a moment to seat.
Weak vs
- Mothers Milk−15%
the kip turns the head and leaves the neck open.
- S-Mount Armbar−15%
the kip frames with a straight arm across the body.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Escapes stat.
Protect & SurviveTight elbows, protect your neck, surviveDEF68%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 68% |
Tight elbows, protect your neck, survive
How you get it
You start with it.
Rolls against your Cardio stat.
Trap & Roll (Upa)Trap the arm, bridge, and roll them overATK40%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 40% |
| Epic | 48% |
Trap the arm, bridge, and roll them over
Weak vs
- Gift Wrap Back Take−15%
the bridging arm is exposed for the whole upa.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Escapes stat.
Back
Back Control
Top5 movesYou have their back!
10/10 controlBack TriangleThrow a leg over the shoulder and strangle. A miss gives up the back.SUB28%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 28% | 50% |
| Epic | 33% | 58% |
Throw a leg over the shoulder and strangle. A miss gives up the back.
Strong vs
- Hand Fight & Survive+15%
both hands are fighting grips, so neither meets the leg.
Weak vs
- Clear One Hook & Turtle Up−15%
belly down, there is no shoulder to throw a leg across.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Body Triangle SqueezeFigure-four the legs around the ribs and squeeze the air outSUB34%Rare, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Rare | 34% | 38% |
Figure-four the legs around the ribs and squeeze the air out
Strong vs
- Clear One Hook & Turtle Up+15%
belly down folds the ribs into the legs already there.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Transition to MountRelease the back and rotate into full mountATK+340%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 40% |
| Rare | 48% |
Release the back and rotate into full mount
Strong vs
- Clear One Hook & Turtle Up+15%
turning belly down is already half the rotation to mount.
Weak vs
- Clear Hooks & Get to Guard−15%
the rotation to mount needs the hooks being stripped.
How you get it
You start with it.
Rolls against your Passing stat.
Rear Naked ChokeSink in the RNC, the king of submissionsSUB32%Common, upgradeable to Legendary
| Upgrades | Chance | Finish |
|---|---|---|
| Common · start | 32% | 36% |
| Rare | 37% | 42% |
| Epic | 41% | 48% |
| Legendary | 45% | 55% |
Sink in the RNC, the king of submissions
Strong vs
- Clear Hooks & Get to Guard+15%
both hands are down on the hooks, so neither is on the neck.
Weak vs
- Hand Fight & Survive−15%
two hands are on the choking wrist.
How you get it
You start with it.
Rolls against your Submissions stat.
TwisterLock up the twister from back controlSUB35%Epic, does not upgrade
| Rarity | Chance | Finish |
|---|---|---|
| Epic | 35% | 45% |
Lock up the twister from back control
Strong vs
- Clear Hooks & Get to Guard+15%
the grip on the far leg outlasts the hooks.
How you get it
Only from Silas. It never enters the mystery pool, so finding him is the only way to get it.
Rolls against your Submissions stat.
Back Taken
Bottom4 movesYour back is taken!
0/10 controlClear Hooks & Get to GuardFight the hooks and try to face themTRN38%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 38% |
| Rare | 43% |
Fight the hooks and try to face them
Strong vs
- Transition to Mount+15%
the rotation to mount needs the hooks being stripped.
Weak vs
- Rear Naked Choke−15%
both hands are down on the hooks, so neither is on the neck.
- Twister−15%
the grip on the far leg outlasts the hooks.
How you get it
You start with it.
Rolls against your Escapes stat.
Hand Fight & SurviveConstantly fight their grips to prevent the chokeDEF55%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 55% |
Constantly fight their grips to prevent the choke
Strong vs
- Rear Naked Choke+15%
two hands are on the choking wrist.
Weak vs
- Back Triangle−15%
both hands are fighting grips, so neither meets the leg.
How you get it
You start with it.
Rolls against your Escapes stat.
Stand Up & Shake OffPosture up, drive your hips, and shake the opponent off your back to land in guard topTRN44%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 44% |
Posture up, drive your hips, and shake the opponent off your back to land in guard top
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Strength stat.
Clear One Hook & Turtle UpClear a hook and get to turtleTRN48%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 48% |
| Epic | 54% |
Clear a hook and get to turtle
Strong vs
- Back Triangle+15%
belly down, there is no shoulder to throw a leg across.
Weak vs
- Body Triangle Squeeze−15%
belly down folds the ribs into the legs already there.
- Transition to Mount−15%
turning belly down is already half the rotation to mount.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Cardio stat.
Turtle
Turtle (Top)
Top4 movesAttacking opponent's turtle position
7/10 controlBulldog ChokeAttack the Bulldog Choke (RNC without hooks)SUB25%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 25% | 30% |
| Epic | 32% | 35% |
Attack the Bulldog Choke (RNC without hooks)
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Transition to Front HeadlockSpin around to a front headlockTRN48%Rare, does not upgrade
| Rarity | Chance |
|---|---|
| Rare | 48% |
Spin around to a front headlock
Weak vs
- Roll to Saddle−15%
circling to the head walks the legs into the roll.
How you get it
You start with it.
Rolls against your Wrestling stat.
Throw in Hooks AggressivelyAggressively throw in both hooks to take the backATK+435%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 35% |
Aggressively throw in both hooks to take the back
Strong vs
- Granby Roll+15%
the roll shows the back for the whole rotation.
Weak vs
- Break Grips & Stand Up−15%
hooks without grips slide off a standing base.
How you get it
You start with it.
Rolls against your Wrestling stat.
Use Power Half to Take the BackInsert one hook and use a power half to secure back controlATK+440%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 40% |
| Epic | 48% |
Insert one hook and use a power half to secure back control
Strong vs
- Break Grips & Stand Up+15%
standing up gives the power half its leverage.
Weak vs
- Granby Roll−15%
the power half commits an arm before it controls the shoulder.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Passing stat.
Turtle (Bottom)
Bottom4 movesTurtled up, protecting from attacks
3/10 controlBreak Grips & Sit to GuardBreak their grips and sit back to guardTRN40%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 40% |
Break their grips and sit back to guard
How you get it
You start with it.
Rolls against your Escapes stat.
Break Grips & Stand UpBreak their grips and return to your feetTRN40%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 40% |
Break their grips and return to your feet
Strong vs
- Throw in Hooks Aggressively+15%
hooks without grips slide off a standing base.
Weak vs
- Use Power Half to Take the Back−15%
standing up gives the power half its leverage.
How you get it
You start with it.
Rolls against your Escapes stat.
Granby RollHit a Granby roll to break your opponent's gripsTRN47%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 47% |
| Epic | 57% |
Hit a Granby roll to break your opponent's grips
Strong vs
- Use Power Half to Take the Back+15%
the power half commits an arm before it controls the shoulder.
Weak vs
- Throw in Hooks Aggressively−15%
the roll shows the back for the whole rotation.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Wrestling stat.
Roll to SaddleInvert and snag a leg to enter the saddleTRN48%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 48% |
Invert and snag a leg to enter the saddle
Strong vs
- Transition to Front Headlock+15%
circling to the head walks the legs into the roll.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Front Headlock
Front Headlock (Attack)
Top4 movesControlling opponent's head from front
7/10 controlCow CatcherUse the cow catcher to twist your opponent down into side controlATK+338%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 38% |
| Epic | 46% |
Use the cow catcher to twist your opponent down into side control
Strong vs
- Sucker Drag+15%
the drag turns the head forward and low.
How you get it
You start with it.
Rolls against your Wrestling stat.
D'Arce ChokeLock up the D'Arce choke and squeezeSUB32%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 32% | 35% |
| Epic | 40% | 42% |
Lock up the D'Arce choke and squeeze
Weak vs
- Peek Out−15%
the darce grip is not locked yet.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Submissions stat.
Go BehindCircle behind and start attacking the turtleTRN50%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 50% |
| Rare | 58% |
Circle behind and start attacking the turtle
How you get it
You start with it.
Rolls against your Wrestling stat.
GuillotineCinch the high-wrist guillotine grip and squeezeSUB30%Epic, upgradeable to Legendary
| Upgrades | Chance | Finish |
|---|---|---|
| Epic · start | 30% | 36% |
| Legendary | 39% | 43% |
Cinch the high-wrist guillotine grip and squeeze
Strong vs
- Peek Out+15%
the peek-out angle is where the lock closes.
- Pull Guard+15%
sitting down with the head still in seats the choke.
Weak vs
- Sucker Drag−15%
the guillotine has not closed on the elbow yet.
How you get it
Taught by Coach Herb at the end of Advanced (Headlock Attack), an 8-class course.
Rolls against your Submissions stat.
Front Headlock (Defend)
Bottom4 movesStuck in opponent's front headlock
3/10 controlHandfight & Stand UpFight the grips and work back to your feetTRN43%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 43% |
Fight the grips and work back to your feet
How you get it
You start with it.
Rolls against your Escapes stat.
Peek OutSit Out and peek your head out to escape and get to top positionTRN44%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 44% |
| Epic | 49% |
Sit Out and peek your head out to escape and get to top position
Strong vs
- D'Arce Choke+15%
the darce grip is not locked yet.
Weak vs
- Guillotine−15%
the peek-out angle is where the lock closes.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Rolls against your Escapes stat.
Pull GuardSit to guard to escape the headlockTRN40%Common, upgradeable to Rare
| Upgrades | Chance |
|---|---|
| Common · start | 40% |
| Rare | 48% |
Sit to guard to escape the headlock
Weak vs
- Guillotine−15%
sitting down with the head still in seats the choke.
How you get it
You start with it.
Rolls against your Guard stat.
Sucker DragDrag opponents headlock arm across and pop out to get behindTRN50%Epic, does not upgrade
| Rarity | Chance |
|---|---|
| Epic | 50% |
Drag opponents headlock arm across and pop out to get behind
Strong vs
- Guillotine+15%
the guillotine has not closed on the elbow yet.
Weak vs
- Cow Catcher−15%
the drag turns the head forward and low.
How you get it
Taught by Coach Herb at the end of Intermediate (Headlock Defense), a 5-class course.
Rolls against your Escapes stat.
Single Leg X
Single Leg X (Offense)
Offense3 movesAttacking the legs from single leg X
6/10 controlStraight FootlockAttack the straight ankle lock from SLXSUB34%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 34% | 35% |
| Epic | 40% | 42% |
Attack the straight ankle lock from SLX
How you get it
Taught outright for beating Rina at Ashi Academy. No move point.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Reaping Outside HeelhookReap and attack the outside heelhook from SLXSUB32%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 32% | 40% |
| Epic | 43% | 43% |
Reap and attack the outside heelhook from SLX
How you get it
Taught outright for beating Landon at Ashi Academy. No move point.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
SweepSweep from single leg X to come up on topATK+240%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 40% |
| Epic | 48% |
Sweep from single leg X to come up on top
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Single Leg X (Defense)
Defense3 movesTrapped in opponent's single leg X
4/10 controlDisentangle & Step OutRemove your opponent's foot from your hip and step out to escapeTRN47%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 47% |
| Epic | 56% |
Remove your opponent's foot from your hip and step out to escape
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Escapes stat.
Rip Leg Out AggressivelyExplosively spazz and kick to rip leg freeTRN30%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 30% |
Explosively spazz and kick to rip leg free
How you get it
Unlocks on its own once you reach purple belt. Nothing to buy.
Rolls against your Strength stat.
Strip Grip & Pressure PassStrip their grip on your leg and pressure pass to side controlATK+341%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 41% |
| Epic | 48% |
Strip their grip on your leg and pressure pass to side control
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Passing stat.
Saddle
Saddle (Offense)
Offense3 movesLocked in the saddle — dangerous leg attacks
8/10 controlInside HeelhookAttack the inside heelhook from the saddleSUB37%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 37% | 40% |
| Epic | 43% | 46% |
Attack the inside heelhook from the saddle
Weak vs
- Hide the Heel & Extract Leg−15%
the hook has no exposed heel to grip.
How you get it
Taught outright for beating John at Ashi Academy. No move point.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Pass Leg Across & Z-lockPass the leg across and attack the Z-lockSUB35%Rare, upgradeable to Epic
| Upgrades | Chance | Finish |
|---|---|---|
| Rare · start | 35% | 43% |
| Epic | 41% | 50% |
Pass the leg across and attack the Z-lock
How you get it
Taught when you clear the Nerdy gym, both leaders beaten.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Transition to the BackAbandon the leg attack and take the backATK+446%Epic, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Epic · start | 46% |
| Legendary | 54% |
Abandon the leg attack and take the back
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Leg Entanglements stat.
Saddle (Defense)
Defense3 movesCaught in opponent's saddle
2/10 controlCounter Back TakeCounter the leg attack and take the backATK+436%Epic, upgradeable to Legendary
| Upgrades | Chance |
|---|---|
| Epic · start | 36% |
| Legendary | 43% |
Counter the leg attack and take the back
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Passing stat.
Hide the Heel & Extract LegHide your heel to prevent the heel hook, then extract your legTRN46%Rare, upgradeable to Epic
| Upgrades | Chance |
|---|---|
| Rare · start | 46% |
| Epic | 55% |
Hide your heel to prevent the heel hook, then extract your leg
Strong vs
- Inside Heelhook+15%
the hook has no exposed heel to grip.
How you get it
Bought with move points (costs 1). Unlocking a position rolls a random locked move from that group, so which one you get is not up to you.
Leg entanglement, so it also needs a purple belt. That applies to the opponent too.
Rolls against your Escapes stat.
Rip Leg Out AggressivelyExplosively spazz and kick to rip leg freeTRN30%Common, does not upgrade
| Rarity | Chance |
|---|---|
| Common | 30% |
Explosively spazz and kick to rip leg free
How you get it
Unlocks on its own once you reach purple belt. Nothing to buy.
Rolls against your Strength stat.
Every move, number and picture on this page is read straight from the game's own combat data, so this page and the game cannot disagree.