Privacy
Privacy Policy
Last updated 31 August 2026
The short version
Playing on your own sends us nothing. Signing in for online play stores an id from Steam or Apple, your username, your fighter, your fight record and a backup of your save, so the ladder and your progress work across devices. We never see your email, your password, or your payment details. You can delete your account from inside the game whenever you like.
What we collect
Only when you play online
Single player needs no account and sends us nothing. Everything below applies only once you sign in for online play, which is Steam on the Steam version and Sign in with Apple on iPhone and iPad.
Accounts are not joined across platforms. Signing in on Steam and on an iPhone gives you two separate accounts, with separate ladder records, and nothing here connects them to each other.
What we collect
Your cloud save
Signing in backs your single-player save up to our server, so you can carry it between a computer and a phone. We store it as one opaque string and never look inside it: the game's save format changes often, and a server that understood it would corrupt saves rather than merely fail to read them.
That install id is the one device identifier we hold, and this page used to say we held none. It is generated by the game, it lives in this game's own settings, and it names an installation rather than your phone or your computer. It is not an advertising identifier, nothing outside this game can read it, and no server logic branches on it.
What we collect
Friends and challenges
If you add friends in game, we store the friendship and the requests that led to it. A challenge you send sits on the server for the minute it stays open, and it carries the fighter you are bringing, because the other player's game needs that to build the match.
A declined request is kept on purpose. There is no player search, so the only people who can reach you are people you have already played or who know your exact username, and a decline that sticks caps each of them at one attempt.
What we collect
Reporting and blocking
You can block another player, and you can report one for an offensive name, for impersonation, or for cheating. Both are stored, and reports are read by a person rather than acted on automatically.
Deleting your account does not clear either of these in both directions, and the asymmetry is deliberate. It is described under what deletion does not remove, below.
What we collect
What we never ask for
There is no account signup on either platform. Steam signs you in because you are already signed in to Steam, and Sign in with Apple hands us an identifier. There is nothing to fill in, and so nothing for us to lose.
Sign in with Apple can return your name and your email address, or a private relay address that forwards to it. We request neither scope, so neither ever reaches us. The game has no passwords, sends no mail of any kind, and never handles payment, so an address would have no job to do here.
Optional
If you want game updates
You can give us your email address to hear about the game. That is entirely your choice, it is never required, and it has nothing to do with playing.
This is the only email address we ever hold, and you have to hand it over on purpose. Signing in to play never gives us one.
What we collect
IP addresses
When your game asks our server to sign you in, we read your IP address and use it as a rate-limit key, so those endpoints cannot be hammered by bots. The rate limiter holds it for the length of its window, which is one minute, and then it is gone. It is never written to our database and never attached to your account.
What we will not claim is that no trace of it exists anywhere. Cloudflare, which runs our server, and Google Firebase, which issues your sign-in token, both log IP addresses as part of doing those jobs, the way any host and any login service does. That is their logging under their own policies, and not something we collect, keep, or can read back out.
Visibility
What other players can see
Ranked play is public by design. Other players can see your username, your belt, your ladder rating and where you sit on the ladder, and the results of matches you have played.
Anyone you have played, and anyone who knows your exact username, can send you a friend request. There is no way to search for a player, so that is the whole of it.
Nothing that identifies you outside the game is shown to other players. Your Steam ID is not, your Apple identifier is not, and your cloud save is visible to nobody but you.
Third parties
Who else touches your data
We do not sell your data, and we do not share it with advertisers. There is no advertising or analytics tracking in the game.
Your rights
Deleting your account
You can delete your online account from inside the game, on the account screen reached from the title menu. It happens immediately, and it is not a request that we review.
This is what deletion actually does, precisely, because it is worth being exact about.
Your rights
What deletion does not remove
Two things survive on purpose, and they are worth stating plainly rather than leaving you to find out.
The mapping from your sign-in to an internal id. Your Steam or Apple credential goes on resolving to the same internal id it always did. What deletion removes is the account on that identity, not the identity itself: no handle, no ladder record, no save, no friends, nothing about you is left attached to it. Signing in again puts you on that same empty id rather than a fresh one, and you start over from nothing.
Other people's protection from you. Blocks that other players placed on you stay, because a block is the blocker's protection rather than your data, and it would be worth nothing if deleting your account walked you back through it. Reports other players filed about you stay for the same kind of reason: they are evidence in a queue that counts how many separate people complained, and clearing them would let someone reset their own tally on demand.
Banned accounts differ in one further way. A banned account is kept as a marker instead of being removed, and its username stays retired permanently, so that a ban cannot be shed by deleting the account and signing straight back up.
Your rights
How long we keep things
While your account exists, we keep the data above. There is no automatic expiry, because a ladder rating and a match record are only meaningful as a continuous history.
Deleting your account is the way to end that, and it takes effect straight away.
Age
Younger players
Submission Saga is intended for players aged 13 and over, and we do not knowingly collect data from anyone younger. Some countries set that age higher, as far as 16, so the limit where you live may not be 13.
If a child under the age that applies where you live has created an online account, email info@submissionsaga.com and we will delete it.
Changes
If this policy changes
If we change what we collect or who we share it with, we will update this page and change the date at the top. Material changes will also be announced wherever you got the game.
Contact
Who we are
Submission Saga is made by Nathan Markham, trading as Hobbyist Games, based in the United States. That is who is responsible for the data described on this page.
For any question or request about your data, email info@submissionsaga.com. Depending on where you live you may have additional rights over your data under local law, and you can use that address to exercise them.